It is my goal to forge art from technology and deliver to the audience a dynamic and absolutely immersive experience.
Over the years I've had the privilege to work with such companies as:
"Let each person exercise the art they know."
- Aristophanes (ish)
UBISoft 2019
(Ps4, XBOne, PC)
- Developing Behavioral Systems.
- Creating Animation Assets To Support Melee, Cover, And Advanced Navigational Systems.
- Motion Capture Clean Up And Editing.
- Editing, Integration And Debug For Motion Matching
- Scripting Animation Tools Via Python For MotionBuilder
UBISoft 2018
(Ps4, XBOne, PC)
- Developing Behavioral Systems.
- Refactoring Existing AI Behavior Systems.
- Creating Animation Assets To Support Systems.
- Motion Capture Clean Up And Editing.
- Scripting Animation Tools Via Python For MotionBuilder
UBISoft 2016
(Ps4, XBOne, PC)
- Developing Behavioral Systems.
- Creating Animation Assets To Support Systems.
- Motion Capture Clean Up And Editing.
- Motion Design For Systems And Set Pieces.
UBISoft 2015
(Ps4, XBOne, PC)
- Created Animation Assets.
- Prototyping visual systems.
- Developing Cinematic Cut Scenes and interactive events.
- Shooting, cleaning and manipulating Mocap data.
- Analyzed in house tools and pipelines.
UBISoft 2014
(Ps4, XBOne, PC)
- Developing behavioral systems.
- Creating animation assets to support systems.
- Motion Capture Clean up and editing.
- Motion design for systems and set pieces.
- Developing Npc and crowds.
UBISoft 2012
(Ps3, XBox360, Wii U, PC)
- Animated Cinematic shots for the launch trailers.
UBISoft 2005
(XBox360, XBox, PS2, Game Cube, PC)
Developed Game play animation for the 3rd person player as well as the NPC.
UBISoft 2005
(XBox360, XBox, PS2, Game Cube PC)
Created key frame animation for game play and in-game Cinematics.
Pandemic Studios/EA
CANCELED (Ps3, XB360)
- Developed Game play animation systems.
- Managed a team of 5 animators.
- Overseen animator to ensure quality was at the highest level.
- Created assets for in game moments, cinematics, game play, tech deveolopment and Boss battle.
- Worked with otehr teams to develope tools, systems and rigs.
UBISoft 2004
(Ps3, Ps2, XBox, Game Cube, PC)
- Animated NPC Navigation.
- Development of NPC Fight System/Reactions.
- Animated Boss Battles as well as Cinematic Events.
UBISoft 2005
(Ps3, Ps2, XBox, Wii, Game Cube, PC)
- Animated the Dark Prince and NPC Fight System.
- Developed the NPC chariot behavior and reactions.
- Animated Boss Battles as well as Cinematic Events.
UBISoft 2012
(Wii U)
Animated Navigation and tackle for the FootBall game.
UBISoft 2007
(Ps3, PS2, XBox360, Wii, Game Cube, PC)
Animated previsuals to help flesh out the navigation, surfing and super tricks.
A2M 2006
(PS2)
Worked on Scripted Events and Cinematic Cut Scenes to help develop the storyline for the game.
A2M 2006
(PS2, Wii, Game Cube)
Helped to develop the Cinematic Cut Scenes and In Game Scripted Events..
Digital Fiction/Majesco 2003
(PS2, Game Cube)
Animated ingame Cinematics.
Please feel free to contact me if you have any questions or requests.